v1 Dev Build Release


V1 Changelog:

-Gameover CGs added for the 2 levels in the demo (1 for courtyard and sewer). I tried my hand at animating these so let me know what you think
-Added new preparation action 'Easy Access', at the moment this also changes the CG for two of the male enemies
-Added a settings option to wait for input on CGs
-Added a settings option to manually pick up items
-Skill cards now allow you to select from 3 skills upon pickup
-New status ailments that affect the player (lust, blind, slime, miasma), some enemies now have attacks with these properties. There is a new UI  element to track them. Each can stack up to 9 and reduces themselves by 1 per turn. An antidote item will remove all current ailments
 -Lust: Increases tension per turn (this replaced damage based tension)
 -Blind: Reduces vision and disables minimap
 -Slime: 30% chance to restrict movement
 -Miasma: Prevents healing
-Lubricate skill made weaker
-Slime trap now also debuffs defense
-Slime titans are stronger
-Fixed various bugs

Most of my focus has been on later parts of the game so this took a bit longer, but I wanted to update the demo with a little more. If you've played V0 the new stuff here is mainly the game overs and the change to skill cards.

I'm hoping the next update will be the completed game with the remaining dungeons. I still have some features to add like more skills, more prep actions and bosses(special enemies)

Files

NightLabyrinthsV1.zip 50 MB
May 19, 2024

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Comments

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So, for me, I love the graphics. died pretty fast though because A and D spin me 180 degrees half the time. Super sensitive turning. Also, when I died the screen got stuck at almost 0% contrast. Like, it was faintly visible that it was running and not just a black screen.

Some people are having issues running the game where all controls except turning become unresponsive or they'll rotate faster than usual. I'm looking into what could be causing this, I'm suspecting the game runs faster/slower on some machines when it shouldn't. Tinkering with the nvidia control panels latency settings seems to have helped some users.

Was v1 the first version you've played?

yeah, I just had downloaded it minutes before posting here. Also, I am on a fairly new laptop that has a Intel stock graphics chip, nothing Nvidia or AMD or anything.

Slime is a fun ailment, but it's mostly not that bad i'd found. 30% means that most of the time you don't notice it. As such, i think slime should either last longer, or become more likely to activate the more stacks there are. Might make the slime titan scarier.

Somehow I missed the first release. Anyway, I just want to mention that I noticed both this and LLabyrinth are completely missing any adult-oriented tags to indicate that these are adult games. The only reason I'm even able to tell this game has adult content is the comments and the tiny 18+ on the main page, and there's no mention at all on LLabyrinth. Sure, they're both flagged as adult in the metadata, but that's only relevant to people who haven't checked the little box to not show the warning. I'm not aware of any search filter for "flagged as adult content".

I don't even remember how I found LLabyrinth years ago, I only know it was in some kind of list of hidden gems and called Lewdest Labyrinth, but I don't know how I would find it today if I needed to. Tags are key to discoverability on itch - there are 6,310 games tagged as Dungeon Crawler, but only 51 tagged as both Dungeon Crawler and Adult, and only 4 tagged both Dungeon Crawler and Tentacles. This is how people can find your games!

I don't know if there's a limit to the number of tags you can select, but I'd suggest adding as many of these as possible: Adult, Eroge, Hentai, Magic, Monsters, NSFW, Slime, Tentacles, Turn-Based

Thanks for the heads up about tags, I'll do that.

Awesome. I'll say the opposite and say it feels a bit easier than before, but in a good way; more balanced. Looking forward to the final release. 

Just tried out the update and it's really good! Slime area is super hard because you don't seem to keep levels after each exploration (and loose all the equipment not in the first 5 slots even if you had 10 full up) but I'm liking how it's going. The sewers in particular add a nice change to the gameplay since you've got to plan around the fact that the enemy can and will stop you from running to a better place by sliming you, so there's no/less kiting enemies into boosters since once you take a hit (or even just go past the wrong place) you get stuck and have to fight it out.

The new changes to the way skills work is better IMO and I found the first area much smoother overall.

Still would like multi-stage enemy sex attacks and environmental 'sex attacks' like from the first game. Maybe if the clothes are ripped and/or the player's lust is already high they go through a cycle of images with different effects (kind of like how some enemies in the previous game had different 'attacks' for each stage of an H-attack), and maybe if stationary enemies had a grab move which, if not escaped from, would do a sex attack like environmental hazards in the first game, damaging clothes and increasing the tension a lot (and maybe adding a cum effect if they do, you know, finish, though that is wishful thinking on my part)

Anyway, I look forward to seeing the next update.

The game seems a bit harder, but now it's also a lot more fun. Status ailments add a lot of depth. And the new CGs are amazing too!