v0 Dev Build Release


Trying out the itch.io devlogs/announcements. You should be able to leave feedback and comments here on this version of the game.

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NightLabyrinthsV0.zip 47 MB
Dec 29, 2023

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Love the demo so far, it's all-round a nice upgrade and continuation to Labyrinth. 

I do have to ask one question though - will there be more actual sex/penetration in the game? Since I remember there being some in Labyrinth (both in combat encounters and from the environmental hazards) and I think you could do something interesting here where enemies can exploit the player's tension (or alternatively to quickly increase it) to control the Player Character through longer (multi-turn) sex attacks.

Just a thought. I look forward to seeing where it'll go from here!

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Thanks for playing, there will be more penetration in the next update.

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Very good demo, big fan of it so far. I would give reccomendations but it'd be mostly repeats of what others have said so far in regards to things like Tension being a bit odd and slime tiles being weak
The only content suggestions I would make are the funny twin wyrms to go all the way and have one vore the protag for the gameover, would be kinda funny

Outside of that though, very good, looking forward to more content, and have a good day

I made an account just to comment on this. Thanks for your work. Game has a nice amount of polish and attention to detail already! Love to see it and looking forward to more. Been a long wait since the previews haha.


Mapping out the entire floor is a kinda annoying because i'd expect to map out to what I can see. So it's about 1 tile radius short of what I want.

I've seen other comments mention grabs. They can be really frustrating so I'm not really keen on them. Struggling through the sewer slime tiles was already annoying enough for me. It might make it too easy to get ganged up on.

I loved the demo of the game, but I would like there to be more boobs attacks or breast scenes, but besides that the game looks really good

hi creator i wanted to say i love your game and hope theres more. is there anh more content passed the sewers? i already completed it all

any update on when the next release might be??

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mminit I wrote in my notes to see if there was a way to have more boob/breast attacks in this game. The panties exposed a lot from labyrinth was cool but this main protaganist has a great chest, why not get her boobs grabbed/teased by a bunch of enemies. LOVE your games! Do you have a patreon?

Thanks for playing! No there's no patreon, only the option to donate upon downloaded if you wish to, it's a big help.

Definitely want to add more boob interactions!

Awesome! Is there anyway to carryover a save from the demo version to the actual game or start over again from scratch? I was able to eventually dominate the demo.

i tried playing the LLabyrinth and upon loading it up the entire screen is just pink, is there a solution to this?

Hmm I don't think I've ever encountered that, could you maybe try running the game as admin?

I tried redownloading it and restarting my computer and that seemed to work after launching it a few times

Been waiting for a demo for years, personally loved it! Super solid framework, the cut-ins are what I loved about Lewdest Labyrinth and I'm glad to see them back. I really like that every enemy has one (minus the probes that seem to appear in every level, foreshadowing?)

Question: Will the cut-ins get lewder over time? Only the giant has penetration so far. That said, I don't mind it because I like a gradual build-up.

Also something funny I noticed about your games is that when the PC dies the game just kinda fades to black real fast. Makes losses feel very abrupt. I think maybe a freeze-frame on the fatal hit + the music stopping and a sound playing or something could be cool.


Also gonna dump some ideas and suggestions if you don't mind, no need to comment on them but I'd love if you consider any of them; 


- How about letting enemies "grab/hold" the PC? Same way the slime puddle applies a hold on her that's represented by changed idle art. 

- Or how about enemies  that can set fields on you themselves? Imagine an Elite version of a slime that will spit slime on the floor in regular intervals. Or a spider enemy that applies webbing on random floor tiles around you.

- Trap tiles that spawn enemies around you if you step on them, maybe they only become visible when you're right in front of them, punishing people who don't look carefully where they're going.

- Status effects such as paralysis, poison, lust (which makes grapples deal extra damage), each represented by a different idle pose.

- An enemy with tentacles that can pull the PC towards them from ~2 tiles away.

Hey, thanks for playing.

The plan is for cut-ins to get lewder as you progress

The game overs are abrupt now for sure and should be addressed in the future.

-Enemies grabbing and holding you is a good idea and likely will get added in later dungeons

-Player status effects aren't in yet but will be

-Nice trap idea, it's in lots of these types of games and would be nice to have it in this game too

(-1)

dont bring in a game over screen its fine the way it is lol

bro what

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This is probably one of the more addictive roguelikes I've played in some time. I loved your previous labyrinth game, and this one is such a huge improvement from it. I love the level of polish that's already in here, like your character changing stance when an enemy is pursuing you and red appearing in the direction of the enemy outside of your sight. This so beyond the quality I expect from an adult game. I would love to support you on this project, let me know the best way to donate/if you have a patreon/discord community.

Here's some things that I think would really make it shine further:

Quality of life:
- Have the monster attack CG be displayed until the player performs an action. Right now they just show for a very brief amount of time (like a second and a half) and its hard to enjoy them, which is a shame because they're really good!
- Display the amount a circumstantial bonus gives so its easier to tell if its worth using. For example the Staff getting more damage vs stationary, or the Snipe Specs causing guns to do more damage.
- Maybe have a way to autoexplore/automove to stairs when you cleared all enemies.

Balance
- Some skills and items seem completely useless in the Sewers, namely anything to do with trap damage, as the slime traps aren't really a threat, and don't do damage. Unless reduced trap damage also reduces time stuck in slime. I tend to toss float canisters since they do more harm than good when in the sewers.
- Slime tiles just aren't really a threat to the player, all they tend to do is catch enemies. They're easy to avoid, and I really only ever have to choose to walk on them once combat is over. Miasma is far more of a threat, as it drops from enemies, and deals both damages (and therefore interacts with skills and items). In fact, trapping an enemy in slime actually makes them harder to fight since they become stationary and therefore get the first strike in combat. Its really only a way to buy time. I think if it gave a defense debuff to anything stuck in it, or did damage (maybe reduce the time stuck in it if that's the case), it would be a bigger threat (and would interact with skills/items)
- Assuming all weapons are supposed to be sidegrades of each other, it would seem that the knife is pretty useless.
- Slime Titans are pretty weak given that they go every other turn. They're easy to kite and seem to have roughly the same health as a Sewer Tentacle. They should be tankier, or at least do more damage.
- Topless preparation (and the pink skills) encourage you to max out tension, but then you don't really interact with tension once its at 100. If you have the Lubricate skill you don't really have to worry about healing anymore, so it makes all of the Tension generating skills useless. Maybe have a way to use tension with active skills, or with your basic attacks so you'll want to generate more. Make it so you engage with the tension mechanic when running topless.

Future Stuff
- Clothing degradation
- Active abilities like defend, heavy attack, an attack that hits in all directions
- Give the current enemies more variety in what they do (Grapples, debuffs, placing tiles beneath themselves, creating traps, putting bondage/toys on you, healing/buffing themselves, knockback, pulling you towards them from a couple tiles away, projectiles that go across tiles, summoning minor enemies)
- If you do grapples please make the escape turn based rather than a quick time button mash like in Lewd Labyrinth, so you can savor the CG. You could simply have the grapple hold you in place so you can't leave and have to kill them to escape.
- Have some short dialogue text lines float from your character triggered by certain things (getting caught in slime/miasma, receiving a Tension attack with CG, being grappled, periodically when walking around at high and full tension) these don't need to be voiced.
- Different audio moans when dealt tension damage/CG
- The CG is amazing. It would be awesome if each enemy had at least 2 for different attacks, and a defeat scene with a short dialogue. Particularly with actual penetration, so much of the current CG is teasing.
- A CG gallery
- Bring back the covered in cum effect from Lewd Labyrinth, that was really hot.

All in all Night Labyrinth is an amazing game, it just needs to be lewder!

(+1)

Best way to support is the donation option upon downloading the game, you can put in whatever amount you prefer.

Thanks for the feedback, it's really helpful

-I think I'll add a setting where monster CGs stay up until you perform an action, that way they can stay up if you want them to. I'll need to put this in a test it.

-Slime traps do seem to be lacking, a defense debuff sounds really good.

-I was worried slime titans would be too strong, but yea they need a buff, they are supposed to be slow and very dangerous

-Noted that the pink skills and tension need more attention, the issue seems to be with how strong Lubricate is.

Your other notes are great as well, thanks so much for playing and the in depth feedback!

Having just finished a few topless runs, yeah, once I had even a single Lubricate drop I was invincible and didn't need to manage anything. Most of my time was spent dropping items into corners at that point (especially because so many topless skills give damage boost with tension, making everything one-shottable). That being said, I loved LL when I got it on another platform ages ago, and this looks like it'll be even better. Glad to see you at it again!

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hee creator i bought your game on Itch.io your older Dungeon Crawler
your new char looks hot but whish she had smaller tits lol

also whould be cool iff you keep wat you find even when dying
also no sex scenes yet
also what means spoilrate is that clothing damage or something else

Thanks for the support! I'm not sure what you mean by spoil rate?

whell her clothing doesnt go further then 50% broken
and i found that in the save file for maps the spoil rate

als can you add a skill for godmode becausse it seems the clothing rips anyway
and perhaps a full nudity
and sex scenes havnt seen those
also iff she stand whit her back to the first enemy the tentacles you see it happen from her front
that whould be cool since you can stand whit your back to the enemy's

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Love this game mminit! You're an awesome dev... Will clothing break go beyond just a little tear? Are outifits unlockable? After crushing world one getting wrecked in world 2, stats wont carry over world to world huh?

Either way amazing game, wish someone helped you so you could put out more labyrinth games... we need a redhair protaganist! :)

Clothing damage is still up in the air with what I'll do with it. For your stats there are certain ways to gain permanent ones, like from mapping rewards and collection items (the ones with the blue border) that you pick up and then buy from the shop. Thanks for playing!

Hello @mminitdev, I'm the developer of https://houtamelo.itch.io/spire-of-slime
I wanted to send you an e-mail (or a message on discord) but couldn't find your contact information anywhere. Please reach back if you'd like to talk :)

Hey, my twitter DMs should be open last I checked: https://twitter.com/mminit_dev

Oh, that explains it, I don't have a twitter :(

Can't wait for defeat scenes, demo too much a tease XD

The difficulty from the Courtyard to either of the other 2 zones is so much

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Hey, not sure if anyone else brought this up yet, but in the storage if you keep pressing the down key past the number items you have (to the point that it starts generating new slots) then the item descriptions would "slide" with it.

(I'm unsure of where to submit bug reports, so if there is a proper place, please point me there!)


Hey thanks for the bug report! Here is fine, I'll have this fixed for then next version. Thanks for playing!

I think that adding a key press to picking up an item similar to picking up skills would be a nice QOL addition, I found that I would be juggling items a lot.

That's a good idea. I think I'll add that as an option in the settings.

agreed

Loved the first demo release. Lots of potential. Looking forward to future updates