v2 Dev Build Release


V2 Changelog:

-New stage after the sewers added. -Boss maps added to the Courtyard and Sewer.
-Full screen H attacks have been added for some enemies. There are 9 in the current build. These enemies have a pink or red outline and have a chance of activating the attack.
-Player stats reworked (see in-game explanation in the 'How to Play' menu).
-Lots of skills were changed and new ones added.
-The cap limit of each skill can now be seen when selecting them.
-Skills that are maxed out will not show up for selection.
-Added a reroll option for white and pink skills for a cost.
-Skill preference is now determined by a tension threshold, prep actions no longer change it directly but instead lower this threshold. This change was made to provide more interaction between the normal and pink skills.
-Removed collection items, instead there are recurring items that will permanently increase your stats. These can also appear in the shop.
-Level select reworked to show the chance of the stat increase items appearing. From High, Normal, to Low based on how many were collected in that stage.
-Shop now carries a set of randomized items that change upon returning from a dungeon. The last two items are always upgrade items.
-Enemies now have properties applied to them (basically things they do).
-Enemy info screen added. By pressing the interact button you will now see what each enemy can do and which properties they have.
-Placement traps will stay active longer

Well, I wasn't able to complete it like I said I wanted to in the last update, but here's the next version. Full screen CG attacks, enemies now have properties, a new area, reworked skills. There's more content overall.

If there are any bugs I missed let me know. I'll try to fix them ASAP

Files

NightLabyrinthsV2.zip 55 MB
13 hours ago

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Comments

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Been looking forward to this! Thank you for the update. ^_